The Games as HCI Method Workshop at CHI 2016 in San Jose aims to experiment with using game design elements to improve HCI research, and to explore how such elements can become part of the different phases of design.
Call for Participation
We invite you to be part of this workshop by submitting a method story no later than the 15th January 2016*.
This workshop brings together researchers and designers to share experiences and ideas for integrating game design elements in HCI research activities. It will focus on how existing game design elements (e.g. content, fiction & narrative, mechanics, aesthetics & graphics and framing) could be employed to improve HCI research.
You can apply by submitting a concise position paper (1000 words max.) elaborating on your ideas and/or findings on how games can be of methodological use in HCI research. We ask you to elaborate on issues such as the research phases in which you believe games might offer benefits, and the type of game design elements you think could be useful and how these could be incorporated in HCI research activities in a meaningful way. We encourage brief reports on your own experiences regarding the use of game design elements (and sharing additional material about this, e.g. in the form of videos). If you don’t have such experience yet we look forward to your ideas about the possible use of game elements in your future research. More information about game-based HCI research can be found on the background information page of this website.
All workshop participants must register for both the workshop and for at least one day of the main conference.
Submissions are due by January 15th. Notifications will be sent out before February 12th. (In case you need a notification before the end of Q4 2015 for financial reasons, please contact the workshop organizers directly.)
More information on the workshop can be found on their website.