CFP: Research Games Book

In recent years, games have increasingly received attention as a source of inspiration for areas outside of games and play itself. After a successful workshop at CHI 2016 we are preparing an edited book in the Springer Human-Computer Interaction Series explicitly aiming to reveal bridging concepts and presenting methods for introducing the application of game elements and game design principles to research in the field of HCI. Continue reading

1-3 Positions PhD and up at TUT Gamification Group

The Tampere University of Technology Gamification Group is looking for 1-3 researchers on gamification, AR/VR/MR, or eSports. Depending on the background of the selected candidate(s), the position can be either Postdoctoral Researcher, Doctoral Student or Project Researcher. Work is mainly composed of research-related activities including conducting empirical research, writing articles, acquiring (or assisting in acquiring) further funding and co-organizing seminars and other events related to research projects and the candidate’s research topic. However, the job description also includes a smaller portion of teaching-related activities, especially establishing a course related to gamification, VR/AR/MR and related topics and teaching on the course. Moreover, depending on the research project, the candidate is expected to interact with the society and industry. The position is strongly research-focused on all levels.
Continue reading

Develop a Marie Curie Postdo at TUT Gamification Group

The Gamification Group backed up by Tampere University of Technology will jointly develop a competitive MSCA IF proposal with the applicant. The applicant is offered paid trip (1 week) to Tampere, Finland to prepare the application. Tampere University of Technology is committed to fund a salaried third year on top of the MSCA IF funding. Tampere University of Technology (TUT) is committed to fund in addition to the two years of the fellowship a third year for successfully completed European Fellowships (in the Gamification Group (GG) / Pervasive Computing lead by Dr. Juho Hamari). Continue reading