All posts by Gamification Research Network

Gamification Research Network

About Gamification Research Network

The Gamification Research Network collects news and discussion around the study of game design in non-game contexts. It is currently edited by Sebastian Deterding.

Call For Participants: The Gameful Classroom @ GLSES 2012

Do you have experience “gamifying” your classroom? Have you designed learning contexts, spaces, curricula, programs, institutions that incorporate elements, principles, and inspiration from game design? Then “The Gameful Classroom” is for you – a one-day workshop facilitated as part of the fourth annual GLS Educators Symposium (GLSES) on Tuesday, June 12, 2012 at the University of Madison-Wisconsin’s Memorial Union. Continue reading

Call for Submissions: Game IT Summit @ GDC 2012

Next year’s Game Developers Conference (March 5-9, 2012) in San Francisco features a daylong “Game IT Summit“, “focused on the use of videogames to tackle common organizational goals through enterprise-focused game development”. The CFP – deadline October 31, 2011 – calls for “fresh thinking” beyond serious games on the hand and shallow gamification on the other. Continue reading

CHI 2011: Paper gleanings

Apart from the gamification workshop, this year’s CHI conference also featured quite a number of regular papers that more or less directly spoke to our interest in the use of game design in non-game contexts, so we thought we would parse the program and share our (admittedly, subjective) list of findings. If we missed one you think must be included (here as well as in our bibliography), do let us know! Continue reading