The Gamification Research Network (GRN) is a communication hub for researchers and students interested in studying the use of game design in non-game contexts, otherwise known as gamification, gameful design, or applied gaming. It was launched in November 2010 alongside the call for participation for the 2011 CHI workshop on gamification.
The purpose of the GRN is to further research in the area by providing a repository of publications, and by offering a shared space of discussion and publication. It features a shared blog, bibliography, and the GRN mailing list. With currently (July 2014) more than 360 subscribed verified researchers, it has become the main channel of reaching gamification researchers around the globe.
The GRN is currently organised, hosted and administered by Sebastian Deterding.