Monthly Archives: October 2011

Bath Gamification Talks

No, not points for plumbing and badges for bidets, but a series  of 10 talks in the very english town of Bath. They’re ostensibly on gamification, but the remit is really the impact of games on a wide variety of fields. I’m presenting session four and so far we’ve already had talks on serious games, ARGs for education and tomorrow (Fri 21st) there will be a talk on Gamification, Innovation, Transformation by the organiser, and innovation specialist, Anja-Karina Pahl.

Next week I’m presenting (28th October) on Gamification, Design and Beyond. I’ll be using some of the definition work that has already been carried out via our CHI and Mindtrek papers, as well as discussing the general trend in the ludification of culture; the ludic turn. Some colleagues from the Play Research Group at UWE will be presenting over the next few weeks.

The event is free, but they would like you to register for it if you’re coming along. Drinks during and dinner afterwards.

Call for Submissions: Game IT Summit @ GDC 2012

Next year’s Game Developers Conference (March 5-9, 2012) in San Francisco features a daylong “Game IT Summit“, “focused on the use of videogames to tackle common organizational goals through enterprise-focused game development”. The CFP – deadline October 31, 2011 – calls for “fresh thinking” beyond serious games on the hand and shallow gamification on the other. Continue reading