I conducted a 1.5-year-long field experiment on whether badges, which have been one of the main mechanics in gamification, had an effect on the usage activity, quality and social interaction within an eCommerce website. The data, gathered between December 2010 to the end of July 2012, consisted of the usage data of 3,234 users. The field experiment especially [...]
With CHI 2013 less than four weeks away, we finally have the accepted papers and presentations of our workshop on designing gamification up on the workshop site. Enjoy the read!
I am excited to announce that our workshop “Designing Gamification: Creating Gameful and Playful Experiences” has been accepted at the CHI 2013 conference. The workshop site is now online, as is the stable Call for Participation. So feel free to share, submit – and maybe join us for a lush spring day in Paris!
Continue Reading →In collaboration with the White House Office of Science and Technology Policy, the Center for Games & Impact at ASU University has initiated a “National Conversation on Games” and the future of games for impact. To quote, the conversation convenes “a series of brief, incisive, and accessible white papers on specific topics within the field [...]
Continue Reading →Thus would an apt summative headline on the most recent study of the Pew Internet & American Life Project on the possible future of gamification read, which was released on May 18, 2012. But that would also be a non-story, of course. The report is a breakout from the 2012 edition of the bi-annual “Imagining [...]
Continue Reading →The International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) announces a call for papers for a for a special issue dedicated to the topic of Ludic Simulations, edited by Patrick Coppock (University of Modena & Reggio Emilia, Italy) and IJGCMS Editor-in-Chief Rick Ferdig (Kent State University, USA), Submission deadline July 15, 2012.
Continue Reading →This year’s Game Developers Conference Online, held October 9-11, 2012 in Austin, TX, has added a one-day Gamification Summit. Submissions are due by Wednesday, May 2, 2012.
Continue Reading →The proceedings of the 2011 MindTrek conference are finally online in the ACM Digital Library, and with it, the paper I co-wrote with Rilla Khaled, Dan Dixon, and Lennart E. Nacke on “defining the damn thing” – that thing being “gamification,” of course.
Continue Reading →Apparently, it’s workshop week: The 2nd International Workshop on Games and Software Engineering, “Realizing User Engagement with Game Engineering Techniques”, organised as part of the ICSE 2012 in Zurich on June 9, 2012 has posted its preliminary program.
Continue Reading →In conjunction with the ICEC 2012, in Bremen, Germany this September, there’ll be a one-day workshop on “Systems with Homo Ludens in the Loop“. Papers are due April 13 May 1, 2012. full CFP below.
Continue Reading →Our tweets @gamifyresearch
- Papers and presentations from our #chi2013 workshop "Designing Gamification" are up: j.mp/X2j3cn #gamichi 1 month ago

