CHI 2013 Workshop Designing Gamification
Sebastian Deterding is an affiliated researcher at the Hans Bredow Institute for Media Research (HBI) at Hamburg University, where he currently finishes his PhD on social frames and technical artifacts in video game play. Based on his research and prior industry career as user experience designer, he has prototyped and designed numerous gameful systems for private and public sector clients including the BBC and Deutsche Telekom, and is frequently invited to keynote and host workshops on gamification at events like Games Learning Society, Lift, or Web Directions. He is co-editor with Steffen P. Walz of a handbook on gamification under contract with MIT Press.
Staffan Björk works as an associate professor at Göteborg University and as senior researcher at the Game studio of the Interactive Institute. He heads the interaction design unit at the department of computer science and engineering, a joint department of the Chalmers UT and Gothenburg University. His research focuses on design within interaction design, ubiquitous computing, and gameplay design. He co-authored with Jussi Holopainen Patterns in Game Design.
Dan Dixon is a Senior Lecturer at the University of the West of England. His research profile examines the fuzzy edges between digital technology and the everyday world, using an approach that exists in the space between Techno-Cultural Studies and Human-Computer Interaction. Largely focusing on computer games and social media, this research involves both theoretically informed ethnography to find new insights, and technology design sensitive to socio-cultural contexts. In his commercial background he has: managed large scale web design and development for multinational companies; worked as product manager for the BBC’s online communities and user-generated content sites; consulted to blue chip companies about using social computing in the enterprise.
Lennart E. Nacke
Lennart E. Nacke is a games user researcher, assistant professor, and head of the human-computer interaction (HCI) and game science group at the University of Ontario Institute of Technology (UOIT). He has been teaching game design courses for several years and is an expert on novel game interaction techniques. Before UOIT, he worked as an independent game designer, a postdoc on affective computing at the University of Saskatchewan and within the “Fun of Gaming” (FUGA) EU project on psychological and physiological game evaluation techniques. His work ties together game development, interaction design, affective gaming, video game usability, and user experience design.
Elizabeth Lane Lawley
Elizabeth Lane Lawley is a Professor of Interactive Games & Media at the Rochester Institute of Technology, where she is also the founding director of the Lab for Social Computing. She has worked as a visiting researcher in several labs at Microsoft Research, where she also organizes an annual Social Computing Symposium. Her teaching and research interests focus on social aspects of computing and games, and she has designed and produced several large-scale transmedia games for educational and community-building purposes.