In collaboration with the White House Office of Science and Technology Policy, the Center for Games & Impact at ASU University has initiated a “National Conversation on Games” and the future of games for impact. To quote, the conversation convenes “a series of brief, incisive, and accessible white papers on specific topics within the field [...]
Continue Reading →Thus would an apt summative headline on the most recent study of the Pew Internet & American Life Project on the possible future of gamification read, which was released on May 18, 2012. But that would also be a non-story, of course. The report is a breakout from the 2012 edition of the bi-annual “Imagining [...]
Continue Reading →The proceedings of the 2011 MindTrek conference are finally online in the ACM Digital Library, and with it, the paper I co-wrote with Rilla Khaled, Dan Dixon, and Lennart E. Nacke on “defining the damn thing” – that thing being “gamification,” of course.
Continue Reading →Over at Gamification.co, Gabe Zichermann kindly responded to my review of his book Gamification by Design. At the risk of tiring even the most steadfast of readers, I would like to respond to the points he made there.
Continue Reading →In response to my review of Gabe Zichermann’s book Gamification by Design, Tim O’Reilly has posted a reaction on Google+. The upshot of his reaction is puzzlement at the amount of “scorn” and “vitriol” aimed at the book, given that “there is a there there” with gamification, and a kind, understanding attempt at explaining my [...]
Continue Reading →A Review of “Gamification by Design” Gabe Zichermann and Christopher Cunningham: Gamification by Design. Implementing Game Mechanics in Web and Mobile Apps. O’Reilly, Sebastopol 2011, 169+xix pages. In the course of but one year, “gamification”, the use of game design elements in non-game contexts, has managed to grow from a self-description used by some vendors [...]
Continue Reading →Sometimes, it seems that we live in parallel worlds. Like this one:
Continue Reading →Apparently as part of a larger orchestrated move into “gamification”, Saatchi & Saatchi S recently released the above marketing study deck on the topic. Kevin Slavin has essentially said all there is to say, so I’d rather quote him in full and then add some supportive footnotes.
Continue Reading →On May 4, 2011, at the Gamification Workshop of the Digital Shoreditch Festival in London, Richard Bartle rectified a few things in his own inimitable way, among them the abuse of his model of four approaches toward playing MUDS in much recent gamification discourse. Enjoy.
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