The 49th Hawaii International Conference on System Sciences, happening on January 5-8, 2016 at the Grnad Hyatt in Kauai, has a special section on “Gamification: Motivations, Effects and Analytics” as part of its Decision Analytics, Mobile Services, and Service Science track. Continue reading
Or at least, that’s what our study at Aarhus University found. Something had been bothering me for a while about gamification – both as a game scientist and as a psychologist trained in evidence based practice. All this talk of gamification involves a lot of hype and claims about game elements like badges, levels and achievements, but pundits never bother to dissociate the effects of each such mechanic. Would it make a difference if we removed, say, the leaderboards? What if we took all the game rules out? What if visually and verbally presenting something as a game is just as important as the game mechanics? Continue reading
CHI PLAY, now in its second year in London, is an international and interdisciplinary conference by the ACM Special Interest Group Computer-Human Interaction for researchers and professionals across all areas of play, games and human-computer interaction (HCI) working in “player-computer interaction”. Continue reading
After our successful workshops at CHI 2011 and CHI 2013, we’re happy to continue our bi-annual tradition and announce the CHI 2015 workshop “Gamifying Research“, taking place in Seoul, Korea on November 19, 2015. Submission deadline is January
2 5, 2015. Read on for the full Call for Participation, and find a linkable version here.